Pathfinder Spelljammer
Technology Feats
Feat: Prerequisites
Benefits
Craft Cybernetics: Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks
Create and install cybertech
Craft Pharmaceutical: Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks
Create pharmaceutical items
Craft Technological Arms and Armor: Technologist, Craft (mechanical) 7 ranks,
Knowledge (engineering) 7 ranks
Create technological weapons and armor
Craft Technological Item: Technologist, Craft (mechanical) 5, Knowledge (engineering) 5 ranks
Create technological items
Robot’s Bane: Knowledge (engineering) 5 ranks
Gain offensive and defensive bonuses against robots
Scavenger’s Luck: Knowledge (engineering) 1 rank
When using timeworn technology, roll twice to determine the glitch effect
Technologist: none
Can use skills with technological subjects
Technology Adept: Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot
Gain a bonus on save DCs to resist the effects of technological firearms
Technophobe: Improved Sunder
Gain a morale bonus when you destroy a robot or technological item
Wrest Charge: Disable Device 5 ranks, Knowledge (engineering) 5 ranks
Jury-rig a depleted battery to hold 1 charge