Pathfinder Spelljammer
SaRa
N Huge animal
Init +0; Senses low-light vision, scent; Perception +14
DEFENSE
AC 22, touch 8, flat-footed 22 (14 natural, –2 size)
hp 75 (10d830)
Fort +12, Ref +7, Will +4
Resist: Cold 5
OFFENSE
Speed 30 ft.
Melee tail 14 (3d612 plus stun)
Space 15 ft.; Reach 15 ft.
STATISTICS
Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
ECOLOGY
Environment Cold Desert Akiton
Organization solitary, pair, or herd (3–12)
Treasure none
SEPCIAL ABILITIES
Stun (Ex) The SaRa’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.